As part of the Finish Your Game Jam 2023, I am releasing a new alpha build of the game!
A lot has changed, and a lot of it being structural and backend to help support rapid development later, including
New shaders and materials to help with the 3D UI
Shaders that help with seeing through walls to help visibility during combat.
Dialogue system that supports flags and cutscene programming (Yarnspinner)
Enhanced battle backend to make programming attacks easier
Saving and loading system (not in demo)
Clever tools for implementing scene transitions and teleporting to the correct place in a scene
Various juicing of the gameplay and fx
but there's a bunch of material stuff you can see and I'll list them out below:
New Player Model:
Gone is the temporary Shroome model, now we got an actual main mascot kid. The game's story will not feature a self insert protagonist, but will have every character grow,
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